Post by Raikou on Jun 11, 2006 14:32:21 GMT -5
[glow=red,2,300]Raikou's Supply Store[/glow]
Dragon Radar: A small electronic device to help you locate the DB’s for only 5,000,000 zeni
Hyrulian Shield: A shield capable of blocking shots from the most boneshattering blows, though it will crumble easily before any ki blast. Replaced free of charge. 75,000 zeni
Breaker Sword: A sword capable of doing only minor damage to even the weakest fighter, but will break through walls or doors with ease. 1,000,000 zeni
Pit Bow: A small bow from an ancient set of bow and arrows. The unlimited arrow holder have been lost for millenia. The new arrows are created from your own ki beams; the bow is solely to give you deadly accuracy and locks the ki attacks on to the target. 1,200,000 zeni
Shark tooth blade: A blade surrounded with shark teeth coated with the finest type of unknown metal, filed down to the sharpest point. 1,000,000 zeni
Fire elemental: A sword surrounded with fire, forged from ordinary steel, then perfected with magic. Found deep inside the planet of the wizards along with several other elemental swords, this weapon is unbreakable, unmeltable, (thanks to the fire surrounding it,) and able to shoot columns of fire in whichever direction the sword happenes to be pointing, but can be turned back into an ordinary sword by large amounts of water, so keep it away from the sea. This sword has been studied by the wizrds and several copies have been made, this shop is selling the only five of these swords ever made. 50,000,000 zeni
Thunder elemental: The third and final elemental sword found in the wizard planet. This sword was for some unknown reason forged from gold rather than steel, and covered in golden strips of pearl. Perfected with magic, like the other two and finally struck with a lightning bolt, sealed in with more magic. The wizards who studied this particular sword could find no way to duplicate it, so this is the only one in existence. Able to shoot thunder bolts for a limited amount of time(one month from purchase), this can be yours for only 20,000,000 zeni
Aqua elemental: A sword forged from plain steel, then perfected with magic and given the power to control water, and shoot a cannon of water from nowhere. Found in a lake in caves under the surface the wizard planet alongside the other elemental blades. This sword was also studied by the wizards, but they created several hundred more. About twenty of them have been found. 2,000,000 zeni
There were thirteen aqua elementals created with a different shaped blade, but the same powers. 2,000,000 zeni
Potara earings: Earings used for an irreversible fusion. Will work for any race to fuse with any other race. 100,000 zeni:
Z sword: An indestructable sword, which is quite powerful, and contains the soul of a mighty 15th century dynasty warrior. 15,000 zeni
Orb of souls: An orb used to destroy someone, sending them to the Otherworld. The user is sent to HFIL for three full weeks (Cannot be used in Saga's). 100,000 Zeni
Mirage sword: A sword created solely by magic, there is no solid substance there but the glimmer of a blade will do one hell of a lot more damage than if there were a normal blade there. This blade is surrounded by a sort of silvery-crimson aura. 200,000 zeni.
Sayain armour no 1: This is the standard armour for all of Frieza's henchmen. Tt consists of white body armour and yellow shoulder pads. It is worn on top of a blue jumpsuit. It comes with white gloves and boots. 50,000 zeni
Sayain armour no 2: This one is the same as the first armour except it is lighter since there are no shoulder pads. 50,000 zeni
Sayain armour no 3:This costume is a variant of the space armour made by Bulma. It is lighter than the original and has no shoulder pads. Instead of a full body armour it is just a chestplate held up by golden staps on the shoulders. 35,000 zeni
Gaert Sword: A sword over a metre long, giving it a longer range than most swords, but this also makes it heavy and hard to control if the user is not very strong. With enough accuracy, strength and speed, this sword could completely slice your opponent in half. It is made of an extremely precious metal found only in a different dimension named Tsurunanni. This metal is almost as strong as titanium, but you would need a particularly strong fighter to break it (At least about 500,000,000 pl). 10,000,000 zeni
Capsules: Take a lucky guess. Lol. In other words, the name says it all. A million capsules for 100 zeni
Senzu Beans: A small bean that you eat to recover health almost instantly. 5 for 200 zeni
Barrier system: A small device the surrounds the user in white transparent barrier, protecting them from weaker ki attacks. The barrier can be broken by a strong ki attack. However due to the large amount of energy it consumes, can only be used for 2 posts, then has to recharge for 5 posts. For androids, the device can be equipped to the body, at a higher cost (400,000 Zeni). The android supplies it with energy, meaning it can be activated and deactivated at will, though gives a slight reduction in the androids speed and ki damage. Costs 300,000 Zeni
Iron Mace: A crude, heavy weapon. When it lands, however, it can cause severe mauling and bleeding. 10,000 Zeni
Sword of the Damned: A cursed blade made from the souls of those damned to the otherworld. A seemingly weightless weapon that mauls as if it weighs hundreds of pounds. 30,000 Zeni
Cross-bolt Crossbow: Fires Large iron drill tipped arrows that spin rapidly, imbedding themselves in the enemy. Comes with 10 arrows. 25,000 Zeni.
Crossbow Arrows: Contians 10 iron tipped arrows. 1,000 Zeni
Poison Dip: A special poison that crossbow arrows can be dipped in. Causes increased bleeding and increases damage. Contains enough poison to dip 20 arrows.
Price: $500
Skeleton Whip: A long range weapon supposedly made of the deceased bones, fused together. It's sting is said to be enough to make the mightiest warriors fall. 50,000 Zeni
Bone Axe: A double bladed axe formed from the bones of the dead fused together. A weapon that, because of its weight, is best weilded by stronger warriors. 70,000 Zeni
Skeleton Armor: Enchanted armor from Otherworld, that its mightiest kings have worn throughout time. An exoskeleton of sorts, it covers the body, and a strange skull helmet covers the face. It is very good at absorbing almost ALL ki energy. Reduces all Ki attacks by 85%. Can be used for 3 Battles/Quests/Sagas, and can be worn with other armours without fusing them.
Cost: 100,000 Zeni
Hell Storm Portal (One Use): Can be used to leave Otherworld, and travel to any other planet instantly, except Planet of the Kai's. Limit: 3.
Price: 200,000 Zeni.
Plasma Grenade (10): Ten single use, long range plasma grenade. Can cause severe damage if it is a direct hit, while less damage if it is farther away.
Price: 10,000 Zeni
Flash Grenade (5): Five single use, short range flash grenades. Reduces enemy's accuracy and likelihood to hit for 4 posts.
Price: 5,000 Zeni
Scattershot Cannon: A large, powerful, shoulder-mounted cannon. It charges for 5 turns, but when the blast is released, it severely damages all enemies on the battlefield.
Price: 50,000 Zeni
Ki Gatling Cannon: Mounted in the inner arm of an Android. When in use the top of the lower arm opens and the weapon moves into firing position. Can fire a volley of 500 shots before it needs to be recharged. Recharging the weapon takes 5 days.
Price: 5,000 Zeni
ANDROIDS ONLY.
Ki Pistol: A small, concealable weapon that launches weak ki blasts. Capable of firing 50 shots before it must be recharged. Takes two days to recharge. Can be dual weilded.
Price: 5,000 Zeni
Sub Machine Ki Rifle: A rapid fire weapon around the size of a modern day MP5. Capable of firing in a semi or automatic mode. Fires 250 shots before needing to be recharged. Recharging takes 3 days. Can be dual weilded.
Price: 25,000 Zeni
Ki Rifle: A powerful and highly accurate ki weapon. Comes with a scope and 25 shots. Recharging takes 2 days. Can be dual weilded.
Price: 50,000 Zeni
Halberd: A long polearm with a sharpened blade at the tip. Great for keeping the opponents at long range. Measure 10 feet in length and is surprisingly light.
Cost: 1,500 Zeni
Dagger: A short, easily concealed blade. Extremely light, anyone can wield it. It's drawback is its short range. Can be dual weilded.
Cost: 500 Zeni
Katana: A lightweight Japenese sword once used by Samurai. Suprisingly durable, they were once used by Japan's Samurai. It is a good close range weapon, but useless at long range. Can be dual weilded.
Cost: 1,500 Zeni
Naginata: Resembling a Halberd, the Naginata is slightly shorter but sports a long blade which curves upward from the end of it's long, flexible, bamboo pole. It is quite light, and as such, most can wield it effectively.
Cost: 1,000 Zeni
Guan Dao: The choice weapon of famous Chinese warrior Guan Yu. It is a long Naginata with a dragon design wrapping around it's long grip and a highly ornate blade. Unfortunately, it is quite heavy.
Cost: 2,500 Zeni
Scimitar: A medium length blade of middle eastern design, the blade curves upward at it's tip and is not suited for stabbing, but can parry another blade beautifully. Quite light and best suited for defense. Can be dual weilded.
Cost: 15,000 Zeni
Scythe: A long pole with a curving blade jutting outward from one end. An ideal weapon for attacking and opponent as it is hard to block, but too clumsy to adequately defend one's self.
Cost: 15,000 Zeni
Staff: A long and surprisingly heavy wooden pole. It is suited for defense as well as keeping the opponents at a range. Measuring 10 feet in length, it can keep an enemy out of attack range quite well. Unfortunately, its lack of a blade makes it hard to use offensively.
Cost: 750 Zeni
Basic Staff: A shorter staff, only about 3 foot in length, this wooden staff is easy to break, and is used by weaker humans, sometimes as a walking stick. Can be used as a weapon, or for defense. Can be dual wielded.
Cost: 200 Zeni
Rapier: A long blade used by fencers. It is easy to block with and quite effective at poking one's opponent, but, with no cutting edges, its offensive capabilities are limited. Can be dual weilded.
Cost: 500 Zeni
War Fork: A military fork is a pole weapon. Unlike a trident used for fishing, the military fork was rarely barbed and normally only consisted of two tines (prongs) which were made straight compared to its pitchfork parent's. The pair usually ran parallel or slightly flared. Proficient in offense and defense, but excelling in neither.
Cost: 1,000 Zeni
War Hammer: A war hammer is an archaic weapon of war intended for close combat, the design of which resembles the hammer. The war hammer consists of, like the tool it resembles, a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. A long curved spike, usually around a foot in length, protruded from the hilt. Proficient in defense, but with a decent offense. Can be dual weilded.
Cost: 5,000 Zeni
Sickle: A sickle is a curved, hand-held agricultural tool typically used for harvesting grain crops before the advent of modern harvesting machinery. It consists of a curved blade with a short, one-hand handle attached. The inside of the curve is sharp. It is quite useful in close range combat situations. It is difficult to block blows with, but it's blows are equally hard to block. Can be dual weilded.
Cost: 4,000 Zeni
Machete: The machete is a cleaver-like tool that looks like a very large knife. The blade is typically 50–60 cm (18–24 in) long, usually with a thin blade under 3mm thick. It is well suited for both offense and defense. Can be dual weilded.
Cost: 8,000 Zeni
Zweihänder: The Zweihänder (German for "two hander", also spelled Zweihander) or Bidenhänder, is a massive two-handed sword, designed to capitalize on brute force and shock effect, at the expense of some finesse. Exceptional in offense and defense, but difficult to use.
Cost: 10,000 Zeni
Kama: The Kama are Okinawan and Chinese weapons that resemble traditional farming devices similar to a small sickle. The sickle, implemented as a redesigned weapon form, was called a natagama. They had straight hilts with the blade protruding from one end. Excellent offense, but lacking defensively. Can be dual weilded.
Cost: 1,000 Zeni for a pair.
Battle Axe: A battle axe is an axe specifically designed as a weapon. Battle axes are essentially specialized versions of utility axes. Many are suitable for use single handedly and others so large that they were wielded two-handed. Axes designed for war range in weight from just over 1lb to 6lbs, and in length from just over a foot to upwards of five feet. Great offense and adequate defense.
Cost: 1,000 Zeni for the shot model (2.5 feet) Can be dual weilded.
5,000 for poleaxe (6 foot pole) Cannot be dual weilded.
Dao: Dao is a category of single-edge Chinese swords primarily used for slashing and chopping. This particular model includes a 3 foot blade. Good offense in defense. Can be dual weilded.
Cost: 1,000 Zeni
Kodachi: This Japanese sword was too short to be considered a long sword but too long to be a dagger. The length of the blade was approximately a foot-and-a-half long (fifteen inches), and the length of the hilt was variable. Because of its size and light weight, it could be drawn and swung extremely fast making it excellent for short range offense and defense. Can be dual weilded.
Cost: 1,500 Zeni
Brass Knuckles: Also sometimes called knucks or knuckle dusters (more common in British English), are weapons used in hand-to-hand combat. Basically, brass knuckles are pieces of metal, usually steel despite their name, shaped to fit around the knuckles. They are designed to deliver the force of punches through a smaller and harder contact area, resulting in greater tissue disruption and increased likelihood of fracturing the victim's bones on impact. Can be dual weilded.
Cost: 250 Zeni for a pair
Throwing Daggers: A set of lightweight daggers, designed for throwing at either long or short range, in quick succession. They have a fairly thin blade - excellent for penetrating the skin, due to the low pressure the edge of the blade creates. The only drawback is that they are made from a softer metal than most blades are. Approximately 11cm in blade length and 19cm in total length. Useless in defense, but great for offense. Can be dual weilded.
Cost: 1,000 Zeni for a set of 4
Double-Sided Throwing Dagger: This is a double-edged form of the Throwing Daggers. This means that accuracy when throwing isn't as important, but makes these weapons lethal in the sense that, if a throw is aimed and performed correctly, the blows could cause fatal injuries. They are 25cm in total length, and slightly heavier than the Throwing Daggers, but still create the same low pressure when the blade makes contact. The metal they are made from is a little harder than the Throwing Daggers, but still relatively soft. Useless in defense, but great for offense. Can be dual weilded.
Cost: 1,000 for a set of 2
Interceptor: A weapon which fits over the knuckles, with three small 'daggers' protruding from it. Excellent for close range fighting, and have an optimum grip on them, making it extremely easy for this weapon to be plunged into the stomach of your opponent, and cause moderate injury and bleeding. A decent weapon for both defense and offense, though defense possibly moreso. Each blade is approximately 3cm in length. Can be dual weilded.
Cost: 1,000 Zeni
Basic Wooden Club: A primitive yet heavy and firm weapon. This is rather similar to a shaped lump of wood, but strong, heavy and quite durable. The more basic varieties of sword would not be able to cut through it easily, though the more demanding varieties may not see it as too much of an obstacle. Approximately 2 feet in length, and 8 inches in width/depth. This is a fairly good weapon in offense, as it can cause some minor or serious concussions, depending on the strength behind it. It is more suited to defense against smaller weapons.
Cost: 3,000 Zeni
Iron Club: A slightly more advanced version of the Basic Wooden Club. This weapon is heavy in weight, and could possibly be rather tricky to wield. However, it's sheer weight, size and the fact that it is a solid metal club, gives it the potential to cause dramatic damage. This could easily crush a skull, if enough effort is used to wield it. Roughly the same size as the Basic Wooden Club, and similar in shape.
Cost:4,500 Zeni
Spiked Wooden Club: A model of the Basic Wooden Club which has spikes protruding from most of its surface area, apart from the handle. As well as inflicting roughly the same damage as the Basic Wooden Club, the
advantage of this weapon is that the spikes protruding from it can increase the damage considerably. If wielded correctly, this weapon could be bad news for the opponent. A disadvantage is that it is difficult to retrieve after use. A good weapon in both offense and defense.
Cost: 6,000 Zeni
Spiked Iron Club: Another model of the Iron Club, again with spikes protruding from it. The damage dealt could be almost fatal for the opponent, combined with the skull-crushing pressure, and the spiked protruding from this club - in other words, if the weight doesn't affect you, it's likely the spikes will. However, once again, this weapon is heavy in weight and difficult to wield - retrieving it is also another disadvantage to be careful of. Great in both offense and defense.
Cost: 7,500 Zeni
Namekian Ship:
An old, fragile ship that was built around the ancient times on Namek. This ship can carry up to 5 people and takes up to 4 days to get to the owner's destination. However unlike the other ships, this ship can teleport to a planet that has already been visited in this ship in a mere 10 seconds.
Cost: 40,000 Zeni
Fusion Armor:
Close observation of the armor that appears onto people when fusion occurs has caused this possible recreation to appear. This armor drastically decreases the pain from blows, and it's lightweight setup allows the user to move a bit easier than other armors may.
Cost: 15,000 Zeni
Teleporation Module (One Use): Use this to teleport to any planet, including the Kai's, instantly.
Cost: 7,000 Zeni
Saiyan Scouter (Original): Can identify an opponents' PL up to 50,000,00. Any higher, and it will break.
Cost: 1,000 Zeni
Saiyan Scouter (Advanced): Can identify any opponents' PL, no matter how high.
Cost: 2,500 Zeni
Hover Unit: A unit for a single person to travel across a planet. Changelings and Androids can use these to travel between planets, as they require no oxygen. Takes 3 days to travel to any planet. Can not hold any upgrades.
Cost: 3,000 Zeni
Custom Saber: A strange, ceremonial blade that can grow from 1-6 feet. Can be charged with the user's ki to deal more damage.
Cost: 5,000 Zeni
Double-Bladed Soul Reaver: A very mystic, old brand of sword. Used by the most noble of the Konatsa-jin, it is instilled with mystic energies, permanently upping the user's Pl by 20% when purchased. If you purchase this, you cannot purchase the Shadow-Bladed Soul Ripper.
Cost: 1,000,000 Zeni
Shadow-Bladed Soul Ripper: Used by the darkest outcasts that ever inhabited Konats, if was created to counter the Soul Reaver. Instilled with dark ki, it increases the users Pl by 20% when purchased. If you purchase this, you cannot purchase the Double-Bladed Soul Reaver.
Cost: 1,000,000 Zeni
Ceremonial Armor of the Blazing Sun: Used by those who wielded the Soul Reavers. It channels the energy of the sword, along with the energies of the wielder. Increases Pl by 10%. MUST have the Double-Bladed Soul Reaver to wear.
Cost: 500,000 Zeni
Ceremonial Armor of the Screaming Moon: Used by those who wielded the Soul Rippers. It channels the energy of the sword, along with the energy of the wielder. Increases Strength & Defense by 10%. MUST have the Shadow-Bladed Soul Ripper to wear.
Cost: 500,000
Porcupine cape: A cape made of a flexible metal, with spike attached. This is useful for defense, and offense, made to protect the holder from physical attacks. The spikes are unbreakable, and it would take great accuracy to punch without hitting the spikes.
Cost: 20,000 Zeni.
Valheru Sword: The 'good' version of Damian's sword. The user can channel their ki through the sword, but if the user isn't pure good, their energy will drain slowly. The blows delivered by the sword can be deadly if the user is strong enough and puts enough ki into one blow, even if it does not pierce the skin.
Cost: 20,000,000 Zeni
Air Bubble: Can be used to breathe in space. You can use this in conjunction with the Hover Unit for any race to travel to any planet in 3 days.
Cost: 3,000 Zeni
Armour Fusion: Can fuse one set of Armour with another set of armour, making it possible to wear two sets, unless stated otherwise.
Cost 20,000 Zeni
Weapon Fusion: Can fuse one weapon with another, making it possible to use two at once, without dual wielding, unless stated otherwise.
Cost: 30,000 Zeni
More will be added soon…